Okies, so now I'm an expert.  How do I make me own toys?

Perhaps the crowning achievement (and, many times the sole goal) of any young archer is the ability to create their own bows and arrows from nothing but a knife, some tools, and a piece of formless wood.  I remember well the days that I made my first longbow (a pine one I carved up at the Langenfirth Ranger Guild, long since lost) and fletched my first arrow (a maple bishop-head arrow that is sitting in my vault to this very day).  Although you will very likely enlist the aid of more skilled archers to create your everyday hunting weapons, nothing can surpass the pride one feels when they create a bow or arrow of their own and either use it in an emergency, or pass it to another young archer in need.  The key here is not to carve and fletch because you seek to learn any tangible skills from it, nor in hopes of selling your creations for coin... you're better off with a mortar, pestle, and herbs or a bundle of skins for those mundane needs... instead, you should carve and fletch for the pure joy of creating useful tools from nothing.

Once you've reached 10 lessons in any bow skill, you gain the ability to apply your knowledge in fletching arrows.  After 10 lessons of short bow or 20 lessons in longbow, you possess enough knowledge to carve your own bows, respectively.

Tools/Supplies

Before you start, a few basic tools are necessary:

Procedure

With all your new tools, the process is quite simple.  To make a bow, just: To fletch an arrow, you follow a more involved routine:
In an ideal world, you'd successfully carve a bow or arrow every time.  Unfortunately, there are those bad days when you get a bad piece of wood or just plain mess up.  In my experience, it appears that any injuries to your hands or eyes can affect your carving ability, so if you're messing up a lot... get healed!  In addition, your overall state of mind and learning rate in mechanical lore also seem to play a role.  If your mind is tired from too much skill practice overall, you'll have less success.  Also, if you've been squishing roots or something too much and you're learning lots of mechanical lore, your success rate will drop.  Due to the number of steps involved in completing either a bow or an arrow, an error anywhere in the process will detract from the quality of the final product.  With bows, it's really no big deal since you can just start over with a fresh limb --  any errors will completely wipe out the balance/power rating of the bow.  With arrows, errors will throw off the flight qualities somewhat, but because there is a minor investment in supplies, you may choose to continue with a flaw or two anyhow.

I always start over when I mess up a bow since there is no investment (other than time) and an unbalanced/zero-power bow is all but useless.  With arrows, I exclusively use woods I know I can successfully fletch with.  A good indication of this is any wood you can consistently make longbows/short bows from.  The actual investment in fletching supplies is minor (a few coppers, unless you're using some of Renshear's exotic supplies), so I usually throw away any flawed arrows as well, but some folks find that their time is more valuable.  The way I see it, fletching is not a quick distraction... it takes time to do it properly.  Patience is a virtue.

That's it!  Enjoy your new homemade toys and use them with pride.  Once you've mastered the process of fletching, you may eventually become interested in all the variety of woods and other supplies you can use.  More on the finer points of fletching follow in the next section.


[Intro] [Basic Use] [Advanced Use] [Basic Fletching] [Advanced Fletching] [Closing]